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Mario kart wii custom characters szs
Mario kart wii custom characters szs




During the patch procedure, the contents of this folder are directly copied to CTGP-7/gamefs/Kart, replacing existing files.

mario kart wii custom characters szs

Replace (character code) with the original character code used in the config.ini file.ĭriver/(character code)/(character code).bcmdl -> Main character model (used in the menu and during a race for your driver)ĭriver/(character code)_lod/(character code)_lod.bcmdl -> Low resolution model (using during a race for other drivers)Ĭontains several kart and emblem related data, in. Here are the most important files that can be placed in the Driver folder. Check the Driver folder structure to see which files can be replaced. As a result, you can replace any file found inside the Driver folder in the Mario Kart 7 romfs, even those not related to the character slot defined in config.ini (not recommended as it can interfere with other character packs). During the patch procedure, the contents of this folder are directly copied to CTGP-7/gamefs/Driver, replacing existing files. Both of them are optional.Ĭontains the models for the characters, in. This are the only subfolders present in Character Packs. Here is a table for all the original character codes: The origChar entry defines which original character the Character Pack should replace. If the entry for the current language pack doesn't exist, the english entry is used instead. Only the entry for the currently loaded Language Pack is used. Here is an example of a config.ini file: (You can use it as a template for your own character pack.)Įach one of the name_(Language Code) entries define how the custom character will be named ingame. It dictates which character should this pack replace, as well as the custom character names in different languages. This file is the only mandatory one for the Character Pack to be recognized by the mod.

mario kart wii custom characters szs

The contents of the root folder have the following structure:

mario kart wii custom characters szs

This folder (which will be refered to as the root folder) can have any name, as long as it is less than 32 letters. In order to trigger a patch, do any operation in the Custom Character Manager (such as disabling and then enabling a custom character).Įach Character Pack contents must be placed inside its own folder. NOTE: Keep in mind that modifications to files in a character pack may not take effect until the next patch. In order to load or unload the Character Packs, a game reboot must be triggered (by closing and opening CTGP-7, for example), which will patch the necessary files. Character packs can be individually enabled from the CTGP-7 Custom Character Manager.






Mario kart wii custom characters szs